Xerath runes – All too often, I happen to get players who ignore them in these little treats. Why? It may be that it seems to contribute very little, but it couldn’t be more wrong! Many small streams are called it, and many early team battles are related to well-adapted runes and masteries. Runes consist of 4 different groups, while masteries are 3 different trees. Each class has its own unique needs, and the combinations here are netin endless. It may look awkward at first, but there are general builds here too. For those who want to be more advanced, there are only opportunities! The runs consist of nine marks, seals and glyphs, as well as three quintessences. You buy them in the shop for game points you earn during the time you play (Influence Points).

xerath runes

Examples of Xerath runes in League of Legends

  • AD-Carry:
    Marks
    9 AD runes
  • Seals
    9 armor runes
  • Glyphs
    9 attackspeed runes
  • Quints
    3 AD runes

With tier 3 runes gives you boost like this:

  • 13 extra armor
  • 15 extra AD
  • 5,7% extra attackspeed.

It may not look much, but for example Ashe starting with doran’s leaves has 56 AD. With these runes she instead has 71 AD, shoots faster and can withstand more auto-attacks from the enemy. Read more about xerath here.

AP-Carry

Marks
9 magic penetration runes

  • Seals
    9 stycken manaregen per level runes
  • Glyphs
    9 abilitypower per level runes
  • Quints
    3 abilitypower runes

A caster that starts with doran’s ring has normally only 15 APs when casters do not have the AP basically, unlike AD. With these runes you have suddenly doubled your AP to 30 and get more and per AP for every level you go up. The same thing with manan, you only get higher and higher mana recovery the more you climb.

Tank

  • Marks 
    9 armor runes
  • Seals
    9 armor runes
  • Glyphs
    9 magic resist per level runes
  • Quints
    3 hp runes

This means that the tank can withstand much more auto-attack damage, which is almost exclusively in the early stages of the game. Extra hp makes you, of course, tough to kill, and your magic resistance increases per level, as fiancecasters get more damage.

Masteries

Masteries on the other hand is nothing you need to buy. For each time your game account goes up a level, you get a master’s score to spend. Masteries work in the same way as runes, you collect small extra points to help you through the match. There is an offensive, a defensive and a utility tree. The offensive tree buffs carrys, the defensive helps tanks, and the utility tree helps support. However, it is common to mix 2 trees, depending on what you need. It is incredibly common to add eg. 21-0-9 or 9-0-21 to access the most important of offense and defense trees to maximize their damage and utility.

Here’s how a standardized cast tree can look like:

tree of skills

The point here is made to maximize AP damage, while the utility tree is filled to such an extent that I get more of any buffers I come across, as it is common for junglers to donate the blue buff to their AP carry.

Runes – a fast guide

When you level to get more rune slots that you can fill up with various different effects that can help you in the game. It can be eg you may start with more HP, mana, attack speed, AD, armor, or the like.

Masteries

As with runes to get mastery points every time you level up. These can be used to get additional effects in the game, such as more HP, attack speed, etc … just like runes. Masteries have stronger effects than runes.

Summoner spells

Before the game starts (as with runes and masteries) get to choose two spells that you can use in the game later. There may be another blanking: Heal, Ignite, Flash and Ghost.

xerath runes 3.300/0